And by HQ I mean 120x120 images, instead of 66圆6. I’ll make a post later talking about all the changes, showing screenshots of the progress, explaining how the systems work, and helps me improve the time I’m developing the game! Added an option to disable/enable Discord presence.A fanart card will be added in the pre-release.For every level, you’ll need the sum of all levels of the girl.Every girl got their card portrait changed.Every position of every girl was reworked.Added exclamation marks to zones when you have a new event available there.You can now see where every girl is once you unlock a perk.You can now organize your quests by “Active”, “Completed”, “Locked” and “In Development”.Added an arrow to change reeling sides.Now you can mine without opening a window.
Auto-Saves are triggered every time you sleep.Save-games gets updated every time you change the version.Now you can’t overwrite a previous version save-game. Save-games are now completely compatible between versions.Added an infinite amount of slots for save-games.If for some reason the chest/money bank is full, the girl will stop working automatically. Added a money bank and a chest to store items that the girls collect.You can send/retrieve them AT ANY MOMENT.You have to wait for REAL-TIME for them to come back, the time you have to wait depends on the girl and the place you send her.Every place and every girl will give you different items. You can send your girls to work in different places outside the town, or in the town itself.Now almost every guild member can work.Girls, GUI, and objects on screen now appear instantly instead of 0.5-2 seconds.Added hinters You can right-click, press H, or Mouse Wheel to activate hinters and see where you can go.Now there is a smooth transition when moving from zones.Extremely faster than the previous version.You can now ask for prices, and build the upgrades with items.There is no maximum amount of money you can get per shop.
Catch the candy halloween level 18 cheats plus#
When spending time with a girl, if it’s the first time you spend time with a girl there you will get a micro-event and you get 1 Affection point PLUS 1 Trust point.Now you have a micro-event the first time you spend time with a girl in a position.New talk options appear over the course of time, and when you progress with girls.Talking to a girl gives you 1 Trust and Knowledge point, when reaching 3 consecutive trust points, you break the maximum affection limit by 1 and you get 15% affection of the actual level.You now have different options when talking to a girl.Added a smooth transition when opening menus.More repeatable lewd events will be added over time.This will lead to repeatable lewd events. Added an “Action” option when talking to a girl.You can toggle the tutorials on and off.Added a help menu inside options and pop-up tutorials.You can sell those items (Flowers, apples, mushrooms, etc) or use them for craft.Some items spawn at specific times of the day, and after you collect them there’s a cooldown.You can click items on the screen to collect them.Added 20 perks, including the ability to headpat girls any time, getting more affection, upgrading your fishing skill, and more!.You can spend levels and money to buy permanent upgrades to your character, guild, or girls.The more levels you have, the more exp you need per level.Getting affection, talking with Jimmy, leveling up girls, foraging, mining, fishing, everything will give you exp that you’ll be able to spend.Added a small level bar on top of the screen.Now almost all actions will give you EXP.There’s a lot of changes in, for example, how the girl’s behavior works and how I can design different positions for different characters, or different talk options based on how the game progresses, and a lot more, but that’s for later. What I will write in this changelog are only changes that the player is able to see.
This time, I won’t mention the changes on the code, I’ll do that in another post with some information on how I did the rework. I literally made a new game, there’s a lot of changes on code, but not that much on what the player sees.